<table>			
	<!--tazer-->
	<unit path="units/payday2/characters/ene_tazer_1/ene_tazer_1" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_tazer_1/ene_tazer_1_husk" force="true"  load="true"/>
	<object path="units/payday2/characters/ene_tazer_1/ene_tazer_1" force="true"/>	
	<!--dozers-->
	<object path="units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1" force="true"/>	
	<object path="units/payday2/characters/ene_bulldozer_2/ene_bulldozer_2" force="true"/>	
	<object path="units/payday2/characters/ene_bulldozer_3/ene_bulldozer_3" force="true"/>	
	<!--medic dozer-->
	<object path="units/pd2_dlc_drm/characters/ene_bulldozer_medic/ene_bulldozer_medic" force="true"/>	
	<!--minigun dozers-->
	<object path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/ene_bulldozer_minigun" force="true"/>	
	<object path="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_classic" force="true"/>	
	<!--zeal dozers-->
	<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/ene_zeal_bulldozer" force="true"/>	
	<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_2/ene_zeal_bulldozer_2" force="true"/>	
	<object path="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer_3/ene_zeal_bulldozer_3" force="true"/>	
	<!--tazer but with zeal instead-abix-->
	<unit path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer" force="true"  load="true"/>
	<unit path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_husk" force="true"  load="true"/>
	<object path="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer" force="true"/>	
	<!--tan bois gensec-->
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36_husk" force="true" load="true"/>
	<object path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" force="true"/>
	<unit path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_husk" force="true"/>	
	<!--tan bois fbi-->
	<unit path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1_husk" force="true" load="true"/>
	<object path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870" force="true"/>
	<unit path="units/payday2/characters/ene_fbi_heavy_r870/ene_fbi_heavy_r870_husk" force="true"/>
	<!--shield-->
	<unit path="units/payday2/characters/ene_shield_2/ene_shield_2" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_shield_2/ene_shield_2_husk" force="true" load="true"/>
	<object path="units/payday2/characters/ene_shield_2/ene_shield_2" force="true"/>
	<!--heavy swat-->
	<unit path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1_husk" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_swat_heavy_r870/ene_swat_heavy_r870" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_swat_heavy_r870/ene_swat_heavy_r870_husk" force="true"  load="true"/>
	<object path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1" force="true"/>
	<!--glass textures-->	
	<texture path="units/payday2/characters/shared_textures/tank_glass_df"/>
	<texture path="units/payday2/characters/shared_textures/tank_glass_op"/>
	<texture path="units/payday2/characters/shared_textures/dark_glass_df"/>
	<texture path="units/payday2/characters/shared_textures/dark_glass_op"/>
	<!--wowzers-->	
	<object path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet"/>
	<cooked_physics path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet"/>
	<model path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet"/>
	<material_config path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet"/>
	<unit path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet" load="true"/>
	<sequence_manager path="units/payday2/characters/ene_acc_glass_helmet/ene_acc_glass_helmet" load="true"/>
	<!--wowzers again-->	
	<object path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" />	
	<cooked_physics path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" />
	<model path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" />
	<material_config path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" />
	<unit path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" load="true"/>
	<sequence_manager path="units/payday2/characters/ene_acc_classic_helmet/ene_acc_classic_helmet" load="true"/>	
</table>