<materials version="3" group="ene_bulldozer_2">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_bulldozer">
        <bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_bulldozer_lod_1">
        <bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_bulldozer_lod_2">
	    <reflection_texture type="cubemap" global_texture="current_global_texture"/>
        <opacity_texture file="units/payday2/characters/shared_textures/dark_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun_classic/ene_bulldozer_minigun_df"/>
		<variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>