<materials version="3" group="ene_zeal_bulldozer">
    <material name="mtr_bulldozer" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/bulldozer_nm"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/ene_bulldozer_minigun_df"/>
    </material>    
	<material name="mtr_bulldozer_lod_2" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2">
		<reflection_texture type="cubemap" global_texture="current_global_texture" />
        <opacity_texture file="units/pd2_mcmansion/masks/msk_hectors_helmet/glass_op"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/ene_bulldozer_minigun_df"/>
		<variable value="0 1 0" type="vector3" name="fresnel_settings"/>
    </material>    
	<material name="mtr_bulldozer" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_bulldozer/bulldozer_nm"/>
        <diffuse_texture file="units/pd2_dlc_drm/characters/ene_bulldozer_minigun/ene_bulldozer_minigun_df"/>
    </material>
    <material name="mtr_bulldozer_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/bulldozer_df"/>
    </material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
