<materials version="3" group="ene_tazer_1">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_df"/>
	</material>
	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_df"/>
	</material>
	<material name="mtr_ene_acc_swat_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_df"/>
	</material>
	<material name="mtr_ene_acc_swat_helmet_lod2" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2">
        <variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
        <opacity_texture file="units/payday2/characters/shared_textures/dark_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_df"/>
        <reflection_texture type="cubemap" global_texture="current_global_texture"/>
	</material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>